Big Jet
Big Jet was the final project with 3 group members, an arcade-action type experience where you are a robot who uses the debris of the environment to kick butt.
I got to do a bunch of 2D work on Big Jet, including character concepts, the game's visual target, the world map, and graphics for our game's branding.
Pitch/Promotional
Various work I did, mostly for Frozen North Productions (later Infusion Development). A lot is pitch art for quicksheets and presentations, some for some games we were planning, as well as some graphic design work I did on the side.
Some random independent digital and analog artwork.
Miscellaneous
Flip's Twisted World was a puzzle-platformer for the Wii, and the first shipped title I've worked on so far.
I worked closely with our artists (in-studio and outsourced) with my concept art and providing visual and stylistic direction for the game's visual assets.
Flip's Twisted World