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Details: Unreal, Capture-the-Flag, 6v6

Collaborators: Jace Becker



 

Rumble Jungle

 

Jungle Rumble is 6v6 map made with UDK collaboratively with peer Jace Becker.   

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I created the base areas and helped with paper plans and lighting.  Action and danger is around of every corner of these winding forest paths.  The first team to capture the flag of their enemies' 3 times wins!







 

Alderdorf

 

Details: Unreal, Deathmatch, 6v6

Collaborators: Damien LeLievre​

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Alderdorf is a setdressing project I did.  I was given a bare whitebox and asked to setdress and light it, with any theme I liked.  I went with a medieval theme, inspired partly by the Altdorf Imperial Palace from Games Workshop's Warhammer Fantasy universe.



The original level was designed and whiteboxed by Damien LeLievre.



 

Big Jet (levels)

 

Requires: Big Jet (free)​

Details: Unique game, Action-Arcade, Single-player

Collaborators: KC Irvine

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Big Jet was the final project with 3 group members, an arcade-action type experience where you are a robot who uses the debris of the environment to kick butt.



The levels are created and worked on in both Maya and Unity3D.  I designed the levels with a variety of different combat scenarios in mind.   KC Irvine was responsible for set-dressing these levels.





Starship Raiders

 

Details: Unreal, Stealth/Action, Single-player

Collaborators: None

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Starship Reavers is a Action/Exploration level I made in UDK.

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 Waking up from cyro-stasis, you realize that  your ship has been commandeered by android intruders, the rest of the crew slaughtered.  Unarmed, work your way towards re-taking control of the ship!





 

© 2013 Dave Campbell

 

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