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Big Jet is 3D action-arcade game where you control Jet, a military robot who used to be able to fly, and has awoken in a strange new world.  The player uses cyclones of junk offensively and defensively to defeat the bandits who robbed him of flight.

Big Jet was our submission for the final student game at VFS.  It was created by a team of four (plus the help of several collaborators and the guidance of our mentor, industry veteran Sean Smilie) over the course of 3 months.  On this production, I owned the roles of Level Designer, Character Artist and Designer, and Lighter.  Together, our team worked on the game concept, creative direction and game design.


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